![]() ![]() ![]() The only thing I can think of for you being compressed on the ground is if youre not in FBT or are moving without first turning off locomotion. Going underground with FBT 'should' just work. It's annoying that its hard to reproduce and seems only to happen the first time or after room setup, because its the first time someone is playing the game and will assume its broken all the time. First thought was gravity, but all that does for me is snap me back above ground the moment I let got of the drag button. These do not happen when playing from Unity editor, only in the build version. Headset and controller tracking all works, it just seems the headset zero position is at the floor level. In Motion can try Ignore boundary State, see if that fixes it for you, this does not save things, but should make it work for current session. My last option is wiping out my whole pc getting rid of all the files for steam VR so it can reboot its self. I've tried reinstalling Playspace mover, OVR Advanced settings, and 00vrinputemulator multiple times and nothing. My steam VR version is 1.14.16 and I can't get it updating 1.15.2 either. Reported with Valve Index, using SteamVR standing setting - headset spawns at the VR floor. Hello, I’ve been using Driver4VR for over a month now and it’s great, except it doesn’t work so well with play space mover. It just stopped working and I tried deleting ovr and uploading It again but still not working. I can't seem to get my playspace mover working. New comments cannot be posted and votes cannot be cast. i want to gewt full boddy and playspace is a must for me i want to know if i can get banned for having it on my pc. Issue 3: Height calibration ignored, headset at floor level can i use playspace mover on vr chat will i get banned. Also seems to go away if the game or steamvr is restarted. This does not happen if room-scale is setup. Thats the great thing about the SteamVR/OpenVR architecture- it doesnt matter what headset you use. ![]() Theres nothing special about the Index that would prevent PSM from working with it. I think I bound the button to right B or something and locked myself to +/- Y. If SteamVR room setup is set to a standing play area (no guardian setup) then the game will position the player in the lower-left corner of the play space and assumes that is the center. I use Playspace Mover to lock into place using my Index Controllers. Issue 2: Seated / standing play mode positions player in the corner of VRrig play area It will go away if the game is restarted. This happens on the first play-through if the room setup was done, or the headset was asleep during launch. The play space floor is well above where it should be, around 1 room hight of where expected. Issue 1: Playspace is high above the floor Recently converted my game to OpenXR, I and many of my players are reporting strange issues with play space positioning in SteamVR. ![]()
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